Case 03 — AIGC Countdown Teaser · MEXC Opportunity Compass

MEXC Opportunity Compass
— AIGC Countdown Teaser
MEXC Opportunity Compass
— AIGC 活动倒计时 Teaser

Year年份

2026

Client客户

MEXC

Role角色

AIGC Creative Direction & Production

AIGC 创意指导与制作

Deliverable交付

3 × countdown films

三条倒计时短片

Three countdown teaser films. 三条倒计时预热短片。

Your 0-Fee Gateway to Infinite Opportunities.

OPPORTUNITY COMPASS / 01

The Ask项目背景

Opportunity Compass is a MEXC campaign built on one idea: find direction, explore more of the market. For the three days before launch I made three countdown films, released one a day — each has to stand on its own, and together they have to add up to one journey. Opportunity Compass 的核心概念是「发现方向,探索更多市场机会」。上线前三天,我为它制作了三条连续发布的倒计时短片 — 每天的预热内容既能独立成立,连起来又构成一段完整的旅程。

So the task was never to present 3, 2 and 1 separately. The three films share one character, one space and one set of visual rules, and they advance as launch gets closer: from looking for a direction, to finding the way in, to arriving and opening it. 所以任务不只是分别呈现 3、2、1,而是让三条短片共享同一个人物、空间与视觉规则,并随着上线临近不断推进:从寻找方向,到发现入口,最终抵达并开启它。

Reference moodboard
Reference board — the register, before any shot exists参考板 — 在任何镜头之前,先定调
OPPORTUNITY COMPASS / 02

The Idea设计理念

The countdown numbers are not information laid over the picture — they are rebuilt as markers and entrances inside the space. As the number moves from 3 to 1, the image moves with it: from waiting and the unknown, towards discovery and opening. 倒计时数字不只是叠加在画面上的信息,而是被重塑为空间中的路标与入口。随着数字从 3 走向 1,画面也从等待与未知,逐步走向发现与开启。

Six clock faces, no numerals, every hand pointing somewhere else — that is the waiting and the uncertainty before a campaign opens. 六只没有数字、指向各异的钟面,承担活动开启前的等待与不确定。

The clock wall
The clock wall — six faces, no numerals, nobody agrees钟墙 — 六只表盘,没有数字,谁也对不上
OPPORTUNITY COMPASS / 03

Scene & Light场景与光

I deliberately stayed away from candlesticks, charts and prices — the usual market symbols — and set the whole thing inside a cold-blue art space of the near future. One hard light, a great deal of empty room, and a figure kept deliberately small: together they enlarge both the unknown and the scale. 视觉上,我刻意避开 K 线、图表和价格这些常见的市场符号,将场景设定为一座冷蓝色的未来艺术空间。单一硬光、巨大的留白和被压低的人物比例,共同放大未知感与空间尺度。

Scene and light styleframes
Styleframes — the figure, the shadow, and the eye that follows the light风格帧 — 人、影子,以及追着光看的那只眼睛
OPPORTUNITY COMPASS / 04

Compass & Figure指南针与人物

Once the compass appears, all those scattered directions converge on a single target. Market information stays outside the frame; the story is carried by the light, the compass and where the character moves. 指南针出现后,分散的方向逐渐收束为一个明确目标。市场信息退到画面之外,叙事则由光线、指南针和人物的移动完成。

A traditional compass is a busy object — dense graduation, cardinal lettering, an ornamented face. I designed this one the other way: brushed steel, graduation cut back to the minimum, one blue needle, and the MEXC mark at the pivot. It should read as something contemporary and slightly ahead of now, and it should belong to the register of the film. The blue lanyard is the only saturated colour anyone is allowed to wear. 传统指南针是复杂的:密集刻度、方位字、装饰性的盘面。我把它反过来设计:拉丝钢盘面、刻度减到最低、一根蓝色指针,轴心是一枚 MEXC 标记 — 它要读起来属于当代、甚至再往前一点,也要和整条片子的调性对得上。那根蓝色挂绳,是全片唯一允许出现在人身上的高饱和色。

Compass design sheet
Prop design — one needle, minimum graduation, the mark at the pivot道具设计 — 一根指针,最低限度的刻度,轴心是品牌标记

The figure stays anonymous throughout — the full face is never shown. Angle, shadow and how the frame is cropped keep pushing attention back onto the light and the compass rather than onto who he is. The clothes are still designed, though: never quite corporate, never quite casual. 人物在片中始终以匿名者出现,从不展示全脸。角度、阴影、镜头与构图裁剪不断把视觉重点拉回核心,而不是人物本身。即便如此,服装仍然经过设计:不过于商务,也不过于休闲。

The anonymous figure with the compass
Never a full face — the frame hands the attention back to the light and the compass从不给出完整的脸 — 画面把注意力交还给光与指南针
OPPORTUNITY COMPASS / 05

Asset Build素材准备

Three films released on three days have to look like the same building. Character turnarounds, the compass, the room and every countdown numeral are locked as assets first, so day three and day one still read as one place. 分三天发的三条片子,必须看起来是同一栋建筑。角色转面、指南针、房间、每一个倒计时数字都先锁成素材,第三天和第一天才还是同一个地方。

Asset build board
Asset build — turnarounds, prop, room and every numeral, version-locked素材准备 — 转面、道具、房间与每个数字,全部锁版
OPPORTUNITY COMPASS / 06

The Films成片

Three days, three films, each landing in the same place: Opportunity Compass, drawn out by hand in one stroke. 三天,三条。结尾都收在同一处:手写的 Opportunity Compass 被一笔画出来。

Day 3 — the compass gives a direction first · sound on第 3 天 — 指南针先给出方向 · 建议开声
Day 2 — a lit door appears in the distance · sound on第 2 天 — 远处出现一扇亮着的门 · 建议开声

Day 1 is not public yet — it will be added here once MEXC releases it. 第 1 天尚未发布 — 等 MEXC 放出后会补在这里。

Campaign name, copy and end frame are MEXC’s. Mine is the countdown concept, art direction and look development, prop and character design, the AIGC pipeline and the edit. 活动名称、文案与品牌落版属于 MEXC。我负责倒计时概念、美术指导与视觉调性、道具与角色设定、AIGC 流程与剪辑。

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